Insider Self Defense Survival Tips

The Beating, the Breaking, or the Fall from a Great Height?

The intelligent use of violence involves every means available -- all bets are off and no holds barred. You literally do whatever you want to the man (this is, after all, what we mean by 'free' in 'free fighting'). We have the ages-old rock to the head; we can break his joints by putting the torque in Torquemada; we can use the happy constancy of gravity and other assorted physical laws to line up the ultimate rock to the head, by throwing him into the regolithic embrace of Mother Earth.

But which one is better? Which one is a more intelligent use? Is there veracity to the implied hierarchy of striking, joint breaking and throwing?

The answer to all of those questions lies in the definition of injury in violence: body weight in motion applied through a target. We all know that injury is the only thing that means anything in violence, it is where violence begins and simultaneously ends, it is the ultimate goal. We also know that striking, joint breaking and throwing all result in injury when done correctly. What most people don't realize is that these three seemingly disparate 'techniques' for causing injury are really all one in the same -- they are three different expressions of the same idea.

Striking is easy enough for people to grok; body weight in motion through a target, the rock to the head. Or, to 'fancify' it, the fist through the ribs, the stomp to the throat. Every human being has an innate understanding of this, whether they know it or not. Add a stick or a knife to the outer end of this and we have what looks like choreography for the six o'clock news. Everybody, everywhere, is doing it!

Joint breaking is where almost everyone gets left behind. It puts the 'fancy' in 'fancy pants.' Now you must possess the wileyness of the monkey, the speed of the cheetah and the suppleness of the cockroach, right? Probably not, given that an excellent joint break can occur 'accidentally' in an American football game from nothing more advanced than one guy falling on another.

Throwing is even more 'advanced' than joint breaking, right? I mean, it's last on the list, and who really has the inhuman strength to pick up and hurl a 300 pound screaming man to the deck? Well, very few people, if you put it in those terms. If we change those terms, say to defining a throw as an uncontrolled fall into the ground (uncontrolled for him, not you), then literally anyone can do it. If a two-year-old can trip a grown man such that he ends up with a broken wrist, then so can you.

All three of these are still body weight in motion applied through a target. Striking is obvious because the body weight is yours and the target is something obvious, like a knee or a groin. Joint breaking is still body weight in motion through a target, only now the target is a joint that is stressed at its pathological limit, i.e., 'ready to blow.' Throwing is the only truly deceptive one -- you will typically use your body weight in motion to get him off balance and falling, using his body weight in motion applied through a target (him falling on his head) with the striking surface being the planet rather than one of your body parts.

Let's take a look at a truly simple application of all of these ideas simultaneously: you've injured him, he's down on one knee, his back to you, slightly off to your right. You have his left wrist held fast in both of your hands, his arm straight out from his body (parallel to the ground). What happens if you lunge through his arm, striking the back of his extended elbow with your hip, and then rotate 180˚ to your left (a lunge with a full pivot into the other forward stance). Well, let's see: his elbow will break and he'll be hurled to the ground by the drive and full rotation.

Is it a strike, a joint break, or a throw?

Rhetorical, I know, because you already have the answer -- it's all three at once. Body weight in motion applied through a target results, in this case, a strike that breaks the elbow and powers a throw.

So which one is superior? Does this mean that striking 'comes first?'

Hardly. What it means is that joint breaking and throwing are just special cases of striking -- striking can't come before either because they are themselves strikes.

There is no hierarchy. There is only ever body weight in motion applied through a target. It's how you mix up those two elements that decides whether it ends up being a vanilla strike, or a broken joint, or a hard fall.

And injury being injury, they are all equal in the eyes of the ER radiologist -- and so they should be to you.

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Targeting: Secret To Self Defense Success?

Most people only give lip service to them. Or pretty much ignore them altogether.

But are targets really... the magic bullet?

Before we get into what targets are and what they can do for you, let's go over some things they're not:

Targets are not 'weak points'

To say that targets are 'weak points' is to imply that it is 'easier' to break them. This misunderstanding leads to unfortunate outcomes - believing that it is 'easier' to cause injury to a target will lead you to give less than your all when you go after one. It's going to take everything you have, all the time, whether you're lacerating a cornea or tearing a hip out of its socket. To do any less is deadly tomfoolery.

Another problem associated with thinking of targets as 'weak points' is that it implies that if only you could strengthen them, you could make yourself impervious to harm. By extension that would make a bigger, stronger man's 'weak points' less weak than a smaller, weaker man. This is a load of poppycock. Take the skull, for example: resilient, flexible, and hard as all get-out. And easily obviated with a judicious application of concrete and gravity. Or a tire iron. Or something as simple-stupid (and ancient) as a stone in the fist.

Targets are not 'pressure points'

Call me old-fashioned, but I think of 'pressure points' as places on the human body where, if properly squashed, one can staunch serious, life-threatening bleeding. Period.

Thinking of targets as 'pressure points' implies that simple 'pressure' (pushing, pinching, squeezing or poking) will have some kind of desired effect. Does it hurt to have any of those things happen to a target? Of course it does - we've all been on the bad end of that sort of treatment during mat time. But the difference between pain and injury is an insurmountable gulf. Each can each exist independent of the other. While pain can be a result of injury, injury is never a result of pain. In short, pain and injury are two very separate things. Whether or not something 'hurts' him is immaterial - breaking things is everything.

Pain compliance and submission are not things to bet your life on - rendering parts of him useless is.

We also end up with the same problem of thinking in terms of 'weak points' - a reduction in effort. If you really think you can simply pinch-poke-squeeze instead of giving it your all, you're screwed. The magnitude of success is directly proportional to the magnitude of effort. Giving it your all gets you everything. 'Poking a pressure point' gets you nothing.

Targets are not 'mystical energy nodes'

Is there overlap between the target list and an acupuncture diagram? Sure. And there's also overlap between the target list and sports medicine. So I guess it's up to you to pick one.

Chi is notoriously fickle when it comes to the laboratory. Somehow it always manages to defy detection - truly, it is mysterious. I think it's safe to say that something undetectable and mysterious counts for nothing in violence.

Thinking of targets as 'mystical energy nodes' also gets us back to the 'pressure/weak point' problem - thinking that it's 'easy' to cause a life-wagering change in them. Once again by tapping, squeezing or even zapping your own chi at them. This is magic. Magic is fun at nightclubs and little kids' birthday parties - but you don't want it in the operating room, the cockpit, or the nuclear power plant. Or in your own head and hands when your life depends on what you do next.

If you want to try and pinch off his chi when your life is on the line, go for it and best of luck to you. I'll send flowers to your loved ones.

The only energy I'll bet my life on is kinetic.

The difference between what targets aren't and are is the same as the difference between a 'strike chart' and what we have, a target list.

A 'strike chart' shows places to touch. A target list is a litany of destruction.

Thinking of targets as places you touch, rather than destroy, leads directly to a lack of injury. This is due to a belief that 'hitting the target' is sufficient for results. But you can hit the target and not cause an injury. That's because injury doesn't come from touching or 'hitting' the target. Injury comes from blasting everything you are through the target to make it come out the other side.

So what exactly is a target?

Targets are places where injuries occur

Targets are prone to injury when people collide with people and people collide with the ground. They are the parts of the human body that turn up time and time again in sports medicine literature. This is distinct from trauma medicine in general - while a shattered femur is indeed an excellent injury, it does not tend to happen when people run into each other and then fall down.

Another way to look at this is that targets are virtual injuries. You need to visualize this in three dimensions, not as a dot on the skin. The 'knee target' is a potential broken knee, bend backwards or sideways all wrong and loud. It's falling and not being able to get back up. The 'spleen target' is broken ribs and a bruised (or ruptured) organ. It's the inability to breath and internal bleeding that can lead to shock. That's what those targets mean to me, that's what I see when I look at them, on you, standing at the lunch counter.

Targets are virtual injuries much like Schroedinger's Cat. It's not dead or alive until you tear open the box and check. Possibilities are a lot of nothing until you make them into certainties.

Targets are an anatomical structure that can be crushed, ruptured, broken or otherwise rendered useless

That's not to say they are 'weak' - we've covered that idea - but that they are important to normal functioning. Contrast this idea with 'socking someone in the pec.' Painful? Sure. Any guy worth his antisocial salt has both given and taken this kind of abuse when amongst friends or siblings. But socking the pec doesn't make something important stop working. Targets are the important places in the body. The eyes, the throat, the organs of generation, joints, motor nerves, etc. - these are things the body can't do without if it's going to run around and function at peak performance. Like kicking the legs out from under a chair: kick out one and it's a wobbly stool, kick out two and you can't even sit in it anymore. Snap the back rest off and it's no longer a chair. If you start by tearing the seat cushion off, well, it's still a chair (albeit an uncomfortable one). You want to wreck the important things. Those would be targets.

Targets are the entry point for a vector

This is really, really important. If you get nothing else from this rant, remember this:

A target is not a dot on the skin. It's an entry wound. And every decent entry wound has an exit wound. With a tunnel of wreckage between the two. This is what bullets do. And so must you.
The targets on the target list are aim-points for the vector of your body weight in motion. You are going to throw yourself through them, to make whatever tool you're using come out the other side. We don't bother showing this on the target list - though, come to think of it, that would be the most excellent way to get this across. A rotating, translucent 3-D model of the human body with vectors blown through all the targets. Instead of 'dots on the skin' each target would be a cluster of arrows poking through the body. Take a moment (now, or later) to visualize this. The body should look like St. Sebastian or Toshiro Mifune at the end of Throne of Blood.

Most people look at targets and see a point, a circle or dot that could be drawn on the skin that means 'hit here'. When you look at a target it should look like vector-infested 3-D exploded view of sundered anatomy complete with a precognitive overlay, a short-term view into the future where he's folded and broken, the virtual injury made suddenly real. (A dot on the knee looks very different from a broken knee.)

This is what I see when I look through a target - I fold space with my mind like Stephen Hawking. I see the vectors, the way through from here to the injury just on the other side of the veil of time. (And, yes, I'm waxing hyberbolic here.)

Don't merely open Schroedinger's cat box and check. Stomp on the box with the kitten in it. Just to be sure. Because targets aren't injuries until you make them so. And seeing them as dots on the skin is an awfully long way off target.

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www.targetfocustraining.com
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What Color Crayon Should I Use For A Ruptured Spleen?


Free Combat Training Principles

Secrets For Staying Alive When 'Rules'Don't Apply


What Color Crayon Should I Use For A Ruptured Spleen?

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Everyone is entitled to be stupid, but some abuse the privilege.
-Unknown
******************************************************

Internet chat rooms are interesting arenas.

I received an email the other day from a client who forwarded some comments made about the TFT Mastery Program from one of these "chat" forums. TFT Mastery is a program designed to educate and train clients who desire to become TFT trainers.

The program has rigorous physical and academic standards. It is designed as such to produce trainers who can instruct the system physically and explain the physical trauma accurately. The physical part of the training occurs at the live seminars held throughout the year. Training time is logged and candidates are tested at every juncture to gauge their progress.

The academic portion is done online in between the seminars and, again, lessons are given and knowledge is tested. One of the tools I use is the "Anatomy Coloring Book" which is a standard text most medical schools use to quickly train students on the human body and its components.

The method of color-coding different bones, joints, and nerves has proved to be a time-tested method for rapid assimilation of this information as well as providing long-term ability to recall the information.

A TFT trainer is not just physically able to show you how to fight but must be able to accurately explain the trauma inflicted to the other guy as you strike these specific targets on the human body.

A certain "chat room black belt" was deriding any program that used coloring books and wondered if Crayola crayons were issued to TFT Mastery candidates. Which just goes to show how one-dimensional most combat sport and martial arts practitioners are when it comes to trauma.

They just want to see a new "technique" rather than understand how to systematically shut down the other guy(s) by understanding how to effectively deliver trauma to vulnerable areas of the human body.

To be able to deliver a strike is only one half of the equation -- to know where to deliver the strike for maximum effect -- EVERY TIME -- is truly the acme of skill in hand-to-hand combat.

So I'll let the "internet warriors" have fun with my coloring book requirements but they may be surprised what you can learn with a box of crayons...

Until next time,

Tim Larkin
Creator of Target-Focus(TM) Training
http://www.targetfocustraining.com/

PS. To see how to systematically shut down some thug even if he's threatening you with a knife, a gun or a club, you must check out the TFT 'Nuclear' Weapons DVD series. You can see what it's about
here: http://www.targetfocusweapons.com/

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www.targetfocustraining.com
All content including text and images
Copyright ©2008 by The TFT Group. All rights reserved.


Striking... TFT-style

In our DVD products and at live self defense training sessions we make a big deal of the fact that most of what is taught about punching or kicking won't do squat for you in a real street confrontation.

You're far more likely to just piss off some thug until you learn that every punch or kick must cause an injury!
TFT Striking self defense DVD
That's why you'll see we use the term 'Striking' far more often than either punching or kicking. In fact, we created an entire Striking DVD series around the concept.

Now, along with me, the other guy you see doing a lot of the TFT writing, especially for our manuals, is my top Master Instructor, Chris Ranck-Buhr.

Well, few people ever see it, but at the bottom of the very last, unnumbered, blank page of the Striking series Manual in 6-point type so small you need a friggin' magnifying glass just to read it, Chris managed to sneak in one of his pithy notes.

This one summarizes, in graphic detail, exactly what needs to happen each and every time you punch or kick.

To succeed in some unexpected & unavoidable physical confrontation you must ask yourself, "Is this what happens every time I strike someone?"

..........
THE FINE PRINT:

You swing the mallet with Calvin-like malice, as hard as you can. The mallet hits the ball under your foot and stops moving. The lucky red ball, however, zips away like a bat out of hell, over the fence and across the street, shattering the neighbor's window and knocking a space heater into the curtains, setting the house on fire.

This is what you want out of striking, every time.

..........

(By the way, since you may be reading this from a land far away and not understand, the "Calvin" he refers to is the kid from the famous comic strip of that name).

You'll see more of Chris' original thinking on this blog soon.

That's all for now,
Tim

http://www.targetfocustraining.com/

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www.targetfocustraining.com
All content including text and images
Copyright ©2008 by The TFT Group. All rights reserved.


Violence--An Instinct, Not An Art

Violence is about injuring people. Period.

It isn't pretty. In violent conflict there are no rules. No part of the body is out of bounds and there are no gloves to soften the blows. Violence isn't like the choreographed dance moves you see on TV shows and movies. Each side doesn't take turns to swing and parry. One side strikes and the other side gets injured. And usually, the side that causes the first serious injury wins.

When you know how to use violence as a survival tool, you'll be the one doing the striking, the one causing the injuries.

There's nothing artistic about violence; it's an instinctive survival tool, like swimming. Once you've learned the basics, you're set for life. You don't walk around every day wondering what you'd do if you fell into a swimming pool: "Let's see, first I'd tread water, then I'd follow that up with a couple of neat butterfly strokes..." You know that if you fall in, you'll swim, and get out of the water.

An Olympic swimmer who trains every day will always be able to swim faster, further and with more grace than the average person who learned as a kid and only ever gets wet in the shower. But under normal conditions neither of them will drown. You swim so that you don't die. Violence is the same - a simple, utilitarian life skill. And as in swimming, the only arbiter of success is survival. If you make it out alive, you did the right thing.

Serious violent conflict rarely lasts more than five seconds. It doesn't take much to put even the biggest man down and five seconds is more than enough time to cause serious injury. On the other hand, that means you don't have the luxury of time to think or take up a fancy kung-fu stance. You get time only to act, cause an effect and continue to act.

You don't have time to be defensive in violence. If you're backing off or trying to block blows, you're not putting him down. If you're on the defensive, you're seconds from losing. And he's free to put the knife in you again while you're trying to block the previous stab.

In the end, you don't "win" in violent conflict-you survive it. It's not competition; it's destruction. The survivor gets to walk away. The other guy doesn't. And far more often than not, the one who's walking away is the one who was doing the violence.

It's only going to work out in your favor if you get in there and injure him. You have to put him down and keep him there. You have to throw out the rules and combine instinct with intellect.

Once you know how to use violence as a survival tool, you're no longer afraid of being mugged or murdered. You'll feel confident that if push comes to shove, you can put a man down and keep him there.

You'll know to survive in violent situations, just like you know how to swim.

All for now,

Tim Larkin
http://www.targetfocustraining.com/

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www.targetfocustraining.com
All content including text and images
Copyright ©2008 by The TFT Group. All rights reserved.

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